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GameDevCafé – Audio & Business Design for Dementia
GameDevCafé – Audio & Business Design for Dementia
How do you design audio for an interactive table, intended for people suffering from dementia, in an semi-public area? Michel Rumpff and Sjoerd Wennekes reflect on the development process of Tover. Which challenges did they have to overcome, both audio-design-wise, as business wise. 18:00 Walk in – Grab a bite (bring your own) 19:00 Interview...
Free